Guides in this zone
At a glance
| How many | Six, per press previews |
| What they do | Connect two regions and combine their mechanics |
| Example | Beams from the West with mirrors from the East |
| On this site | Step-by-step solutions for all six |
Six rooms sit between the regions. Each connects two worlds and mixes their rules. Press coverage says they change the game's structure; we read that as: the four separate rule sets become one game here.

| How many | Six, per press previews |
| What they do | Connect two regions and combine their mechanics |
| Example | Beams from the West with mirrors from the East |
| On this site | Step-by-step solutions for all six |