Who the Trader is

The Trader is the East protagonist, crossing the archipelago of Mirror Isles. Their tool is a set of magical mirrors that swap the character (or an object) with its reflection. Mirror Isles has 27 puzzles in the full game.

The Trader on the islands of Mirror Isles
The Trader on the islands of Mirror Isles · Screenshot: Thekla, Inc. (Steam)

How mirrors work

  • A mirror stands on a tile and projects two beams at a right angle (for example one going left, one going down).
  • When you step onto one beam, the game shows a ghost of you on the other beam at the same distance from the mirror. Activate the mirror and the two positions are swapped.
  • The swap is not only for you. Boulders, crystals and bushes standing on a beam are swapped the same way.
  • Water is the main obstacle, and objects are the answer. A boulder or crystal pushed or reflected into the water sinks and becomes a walkable tile; most East levels are about building those bridges in the right order.
  • Mirrors can be pushed. Moving a mirror changes where its beams reach and how far a swap sends you; you can even push a mirror onto a sunken object out over the water.
  • Stand between two facing mirrors and use one: you split into two Traders who move together. Swapping one copy onto the other merges them again. Levels with gold plates need a Trader standing on each plate.
  • When the reflected destination is blocked, the beam shows red and nothing happens. That is the game telling you to move something first.

Key levels

PuzzleWhat it teachesWhy it matters
1Your first mirror, two hops. Swap to the small islet, then swap again to reach the big island.The ghost shows where you land before you swap.
2Aiming a mirror. Push it until its side beam runs along the goal’s row.Moving the mirror moves where its beams reach.
3Sunken boulders become bridges. Push boulders into the gaps, then push the mirror across.Anything pushed into water becomes a walkable tile.
4Clearing the far spot. The tile you need holds a boulder: sink it, then stand there and swap.The useful spot can be far from the mirror, and occupied.
9Splitting. Stand between two facing mirrors and use one: you become two Traders who move together.Each gold plate needs its own Trader.
27Merging. Swap one copy onto the other to bring them back to a single Trader on the plate.Copies can be undone by merging them.
15Parking the mirror on water. Sink a crystal, push the mirror onto it, then reflect the second crystal into the water as your landing step.A sunken object can carry the mirror out over the water.
14Reflecting a crystal into the water. Send it down beside the boulders so it sinks into a step to the exit.Objects can be sunk by reflection, not only by pushing.
24A floating bush is a step. Get the bush into the water gap between the walkway and the exit island, then walk across.Bushes bridge gaps too.
21Two Traders, one mirror. Park one Trader on a sunken crystal, move the mirror, then reflect it to the far exit.With two Traders, one stays behind to work the mirror.
22Finale. Sink four crystals as pads and relay one Trader across them while the other pushes the mirror.Every earlier rule is used at once.

All 27 puzzles

Solutions for all 27 Mirror Isles puzzles in the full game, each with a timestamped video link, are on the full-game Mirror Isles solutions. The numbers in the table above follow that page.