Who the Explorer is
The Explorer is the West protagonist, working through the underground caverns of Vault of the Beamcasters (called The Promise in the demo). Their puzzles run on colored light beams fired by emitter blocks, which you switch on by placing gems in sockets. The West has two big open sub-areas, West 1 and West 2, where you collect gems in almost any order.

Beam colors
| Beam | Power |
|---|---|
| Yellow | Break boulders, rocks and moving robots |
| Cyan (blue-green) | Push things; without it you cannot push at all |
| Red | Open red energy doors |
| Green | Walk through walls |
| Orange | Jump two tiles in any direction (not onto a wall) |
| Purple (West 2) | Step along the beam and you travel to its far end |
Beams stack. Stand in two at once and you get both powers: orange plus yellow breaks things two tiles away, and two orange beams let you jump four tiles.
How gems and emitters work
- Beams come from emitters: colored triangle blocks that always fire in one fixed direction.
- Gems are the power. Each gem is a blue orb. Put it in a cross-shaped socket and every emitter in that room lights up; take it back (the same key) and they go dark.
- Standing in a beam grants that color’s power.
- Two layers: the surface and darker depths below. Press Tab for the map, a 4×4 grid of blocks.
- Relics. In the West 1 depths you find a wand that moves the thing in front of you one tile forward; in the West 2 depths, a necklace that turns a beam to face the way you are facing.
- The Gems number in the top-right corner is the number of gems you are carrying, not your total progress. It drops whenever you place one.
How to move a beam emitter
- Try moving a gem first. Putting a gem in a different room’s socket changes which beams are lit, which is often what you actually need.
- Emitters can be pushed. Stand in the cyan beam to push blocks; in Joric’s demo run a red emitter is shifted next to a cyan one near the end (29:05–31:20).
- Check the map before pushing. The map wraps around, so a beam can run off one edge and come back on the other. A push can change rooms you are not looking at.
Am I soft-locked?
- A falling Gems counter is normal. It only counts the gems you carry; placing gems in sockets lowers it.
- A dark beam usually means a missing gem. Check whether you took that room’s gem to use somewhere else.
- The 12-socket array is not a dead end. In the demo’s depths, 12 gems light a red beam; in the video they are all taken back afterwards (20:24–20:54).
- Real soft-locks do happen, according to players: no object you can push can reach the last gem, or an emitter has been pushed into a corner. Undo back past the mistake (players report undo on Z, and holding it rewinds many moves); reset the level only as a last resort, since players report that a reset clears the gems you have collected.
Two things to know before you start
- You can soft-lock yourself. A clever trick can quietly make the rest of the area unsolvable, and players report playing on for fifteen to thirty minutes before noticing. See Am I soft-locked? above.
- The intended solutions are usually simpler than the trick you found. If your plan needs an exotic maneuver, you have probably missed a plain one.
West solutions
Every West 1 and West 2 gem in the full game is solved on Vault of the Beamcasters. The beams also meet the other worlds in crossovers such as Reflected Beams, Stones Illuminated and Heroes and Light, and later in High Beamcasters and Low Beamcasters. If you played the demo, its 20 gems are listed on the West gem reference.